Hey, I'm Tommy 👋
Senior QA Engineer·Epic Games
Maker and tinkerer who can't resist taking things apart to see how they work. This is where I share the debugging notes, editor tricks, and side projects that came out of building real things.
A single thread connects everything I do: a decade of video programming and projection supervision for international live shows, deep dives into media-server technology at VYV, and now Virtual Production at Epic Games where I push Unreal Engine into territory that would have felt like science fiction ten years ago.
When I solve something hard, I write it down. No padding, no filler. Just the stuff that actually mattered.
What I Do
Five disciplines.
One thread.
Virtual Production & Live Stages
Stage Operation, MoCap & Projection
Electronics
Hardware & Tinkering
Film Photography
Medium Format & Analog
Software & QA Engineering
Tools, Automation & Testing
AI
Research & Application
Latest
Fresh from the vault.
Experience
Motion Capture Operator
Jan 2025 - Present · London, UK
Running motion capture sessions at the London Innovation Lab. Operating suits and camera systems for real-time character animation in Unreal Engine, pushing the boundaries of live performance capture for virtual production pipelines.
Motion Capture Operator
Jan 2025 - Present · London, UK
Running motion capture sessions at the London Innovation Lab. Operating suits and camera systems for real-time character animation in Unreal Engine, pushing the boundaries of live performance capture for virtual production pipelines.
VP Stage Operator
Jan 2024 - Present · London, UK
Operating LED volumes and nDisplay setups for virtual production stages at the London Innovation Lab. Managing real-time content delivery, camera tracking integration, and on-set technical direction for film and broadcast productions.
VP Stage Operator
Jan 2024 - Present · London, UK
Operating LED volumes and nDisplay setups for virtual production stages at the London Innovation Lab. Managing real-time content delivery, camera tracking integration, and on-set technical direction for film and broadcast productions.
Senior QA Engineer, Virtual Production
Dec 2022 - Present · London, UK
Promotion focused on test automation and CI/CD maintenance for Virtual Production features. Building tools and expanding existing testing frameworks in Unreal Engine to support Virtual Production workflows.
Senior QA Engineer, Virtual Production
Dec 2022 - Present · London, UK
Promotion focused on test automation and CI/CD maintenance for Virtual Production features. Building tools and expanding existing testing frameworks in Unreal Engine to support Virtual Production workflows.
QA Engineer, Virtual Production
Apr 2021 - Dec 2022 · Montreal, Canada
Virtual Production division, pioneering new storytelling techniques with Unreal Engine. Assisted VP workflows on major film and TV productions.
QA Engineer, Virtual Production
Apr 2021 - Dec 2022 · Montreal, Canada
Virtual Production division, pioneering new storytelling techniques with Unreal Engine. Assisted VP workflows on major film and TV productions.
Projection Supervisor
Nov 2015 - Apr 2021 · Montreal, Canada
Major international projects across live entertainment, theme parks, and broadcast.
Projection Supervisor
Nov 2015 - Apr 2021 · Montreal, Canada
Major international projects across live entertainment, theme parks, and broadcast.
Multimedia Equipment Technician
Nov 2014 - Nov 2015 · Montreal, Canada
As a technician on the Urban Digital Lab, I was responsible for all interactive installations and projection mapping on the entire PQDS site. I installed the 21 musical swings from Daily tous les jours and maintained the 7 projection mapping surfaces.
Multimedia Equipment Technician
Nov 2014 - Nov 2015 · Montreal, Canada
As a technician on the Urban Digital Lab, I was responsible for all interactive installations and projection mapping on the entire PQDS site. I installed the 21 musical swings from Daily tous les jours and maintained the 7 projection mapping surfaces.