Tommy Lahitte

Hey, I'm Tommy 👋

Senior QA Engineer·Epic Games

Maker and tinkerer who can't resist taking things apart to see how they work. This is where I share the debugging notes, editor tricks, and side projects that came out of building real things.

A single thread connects everything I do: a decade of video programming and projection supervision for international live shows, deep dives into media-server technology at VYV, and now Virtual Production at Epic Games where I push Unreal Engine into territory that would have felt like science fiction ten years ago.

When I solve something hard, I write it down. No padding, no filler. Just the stuff that actually mattered.

What I Do

Five disciplines.
One thread.

01

Virtual Production & Live Stages

Stage Operation, MoCap & Projection

02

Electronics

Hardware & Tinkering

03

Film Photography

Medium Format & Analog

04

Software & QA Engineering

Tools, Automation & Testing

05

AI

Research & Application

Experience

2025
Epic Games

Motion Capture Operator

Jan 2025 - Present · London, UK

Running motion capture sessions at the London Innovation Lab. Operating suits and camera systems for real-time character animation in Unreal Engine, pushing the boundaries of live performance capture for virtual production pipelines.

2024
Epic Games

VP Stage Operator

Jan 2024 - Present · London, UK

Operating LED volumes and nDisplay setups for virtual production stages at the London Innovation Lab. Managing real-time content delivery, camera tracking integration, and on-set technical direction for film and broadcast productions.

2022
Epic Games

Senior QA Engineer, Virtual Production

Dec 2022 - Present · London, UK

Promotion focused on test automation and CI/CD maintenance for Virtual Production features. Building tools and expanding existing testing frameworks in Unreal Engine to support Virtual Production workflows.

2021
Epic Games

QA Engineer, Virtual Production

Apr 2021 - Dec 2022 · Montreal, Canada

Virtual Production division, pioneering new storytelling techniques with Unreal Engine. Assisted VP workflows on major film and TV productions.

2015
VYV Corporation

Projection Supervisor

Nov 2015 - Apr 2021 · Montreal, Canada

Major international projects across live entertainment, theme parks, and broadcast.

2014
Partenariat du Quartier des spectacles

Multimedia Equipment Technician

Nov 2014 - Nov 2015 · Montreal, Canada

As a technician on the Urban Digital Lab, I was responsible for all interactive installations and projection mapping on the entire PQDS site. I installed the 21 musical swings from Daily tous les jours and maintained the 7 projection mapping surfaces.

Education

UQAM logoUQAMBachelor's, Communication & Interactive Media2012 - 2015
Universite de Montreal logoUniversite de MontrealCinema Studies Minor2011 - 2012
I.U.T Annecy-le-Vieux logoI.U.T Annecy-le-VieuxBac+2, Computer Science2008 - 2010

Licenses & Certifications

ISTQB logoCertified Tester, Foundation LevelISTQB
Epic Games logoUnreal Fellowship: AnimationEpic Games
Coursera logoC# for Programmers: A Practical GuideCoursera