Tommy Lahitte
QA Engineer · Unreal Engine
Field notes, debugging techniques, and QA workflows for Unreal Engine development. Hard-won lessons from shipping games at Epic Games.
About
I'm Tommy Lahitte, a QA Engineer at Epic Games working on Unreal Engine. This site is my personal collection of debugging techniques, editor workflows, and QA automation patterns — the kind of tips that save hours when you're deep in a tricky regression or trying to reproduce an elusive crash.
Everything here is drawn from real experience. No filler, no padding — just the notes I wish I'd had sooner.